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RULE
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DEFINITION
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Free Parking
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$500 will be placed in Free Parking at the beginning of the game, and after each time a player lands on Free Parking
and collects the $500.
$50 will be placed in Free Parking at the beginning of the game, after which no additional money will be added
to Free Parking by the bank. All fees from the board, Community Chest or Chance, Jail fines, etc. will be placed in
Free Parking. When a player lands on Free Parking they will collect everything that has collected in Free Parking
since either the beginning of the game or the last time someone landed on Free Parking.
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Jail Rules
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When in Jail a player may not collect rent, make deals, buy or sell houses or property, unmortgage property or
any other game activity. The only thing a player in Jail may do is, on their turn, pay $50 to get out of Jail,
use a "Get out of jail free" card, or roll the dice in an attempt to get doubles. When a player is sent
to Jail, they must remain in Jail for at least one turn. Meaning that from the time that they are sent to jail
until the beginning of their next turn, they are unable to collect rent, make deals, etc. At the beginning of
their next turn they may either pay $50 then roll the dice and move OR roll the dice and, if they get doubles, move
the amount shown on the dice (do not re-roll if you get doubles, just move). If a player chooses to roll for
doubles and fails, they MUST stay in Jail another round. They may attempt to roll doubles on three consecutive
turns. If on the third turn their roll fails, they must pay $50 and then move the amount shown on the dice.
If a player has a "Get out of jail free" card, they may use that card at the end of the turn on which they were
sent to Jail and they will at that moment in time be out of jail, able to collect rent, make deals, etc. This gives
the "Get out of jail free" card significant value during the game because it essentially allows a user to get
out of jail and avoid potentially not being able to collect rent. "Get out of jail free" cards can be sold for any
price players are willing to agree on.
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Purchasing Houses
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Players are only allowed to purchase houses on their turn. All house purchases MUST be made prior
to rolling the dice, no exceptions. There are three options for house/hotel purchasing during the
game:
- One House/Turn - If you want a really, really long, dragged-out game. Not recommended.
- One House/Monopoly - This allows players to purchase one house/hotel per monopoly owned,
meaning that if a user owns the Boardwalk/Park Place monopoly, they would be able to purchase
one house for either Boardwalk OR Park Place on each turn.
- One House/Property - Players are allowed to purchase one house/hotel per property
owned. Obviously a player must have the entire set of properties prior to building houses or
hotels.
- Willie Nillie - Players can purchase as many houses/hotels as they desire and
can afford on any given turn.
Players are allowed to mortgage other property to raise money to purchase houses/hotels on other properties.
Players MAY NOT develop on mortgaged properties, nor may they develop on a monopoly that contains mortgaged
property, even if the property they wish to develop on is not mortgaged. When the available houses/hotels
run out, no more may be purchased until more become available. Once a house has been purchased and
placed on a property, that house may only be removed for the purposes of liquidation. The player selling the house
may not buy that house until their next turn. Houses cannot be sold, traded or auctioned to other players.
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House/Hotel Resale
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Houses can be resold for any percent deemed appropriate
by the players before the start of the game. Generally
a resale value of 50% is best because it expedites the
demise of players that are inevitably going to go bankrupt.
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Landing on Go
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If a player lands on Go, by rolling the dice, they will receive $400
instead of just $200. Community Chest or Chance cards that send a user to Go do NOT
count.
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Rolling Doubles
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A Player receives $50 from the bank every time they
roll doubles.
This rule has been depreciated.
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Snake Eyes
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A Player receives $100 from the bank every time they roll snake eyes.
This rule has been depreciated. |
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Box Cars
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Whenever a player rolls box cars (double 6's) they must
pay Free Parking a $100 fine.
This rule has been depreciated.
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Paying Rent/Going Bankrupt
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All rent must be paid in full, in cash. Players may sell houses/hotels or mortgage
property to pay rent, but property and houses/hotels may not be traded for rent. If a player
is unable to pay their rent, they are bankrupt and out of the game.
Players will decide, at the beginning of the game, how bankruptcy will be handled. There are two options:
1) When a player goes bankrupt, the bank will pay the full rent owed to the "landlord". The bankrupt players assets
return to the bank.
2) When a player goes bankrupt, their assets are liquidated (houses sold, property mortgaged) and the proceeds from that
plus any cash the bankrupt player has go to the "landlord". No monies are paid from the bank to the landlord.
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Shooting Craps for Rent
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If a player lands on a property and cannot pay the rent they may opt
to shoot craps for rent. If a player opts to shoot craps for rent and wins, they do not owe anything for rent, however,
if they lose they owe double the rent. Players do not need the consent of a landlord to shoot craps, it is entirely their
decision, however, a player cannot play craps to get out of paying rent unless the player can afford to pay double the rent.
The craps game is played as follows: Player rolls dice. If player gets snake eyes or box cars (double 6's) they lose. If they roll a 7
or an 11, they win. If they roll any other number, they must keep re-rolling the dice until they roll that number again, in
which case they win. If during the re-rolling they roll a 7, 11, snake eyes or box cars, they lose.
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Making Deals
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Players may only initiate deals on their turn, and all deals must be initiated
prior to rolling the dice, NO EXCEPTIONS. If a player makes a deal, the other
player must either accept or decline the deal. Some negotiating is allowed, but the other player
is not allowed to counter-offer. They must wait until their turn to counter-offer. A player may initiate
as many deals with as many players, on their turn, as they wish.
One of the most common "deals" is the concept of "Free Lands",
to be used upon next rent owed, or at the users discretion. Free
lands can be associated with a specific
property, an entire monopoly,
or every property a player owns. Another alternative is paying "NET rent owed". For example, if Player A owns four railroads, and
Player B owns another monopoly where the rent is $575, Player B would pay no rent to Player A when landing on the railroad, and
Player A would pay Player B only $175 when landing on their monopoly.
There are no real "rules" when making deals, except that you always want to come out
on top and be the one who "makes out" in the deal. Being creative when making deals can win the
game for you!
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Riding the Railroad
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If a player owns two or more consecutive railroads they may pay a fee to "ride" from one
railroad to the next. (To be clear on "consecutive railroads", one could ride from the Reading Railroad to the Pennsylvania
Railroad, but one could NOT ride from the Reading Railroad to the B&O Railroad.) In order for a player
to ride from one railroad to the next, that player must own both railroads and must be located at one of the railroads
at the beginning of their turn. Players can only ride forward around the board, no riding backwards. Players who
choose to ride a railroad will not roll the dice. They will simply pay the fee (to Free Parking) and then move from
one railroad to the next, at which point their turn will end. The recommended fee is $100, but the amount can be
agreed upon by players at the beginning of the game. Players who ride from Short Line to Reading Railroad DO NOT collect
Go money.
Players should decide at the beginning of the game how many hops a player can make in one turn.
For example, if a player happens to own all four railroads they could ride from one to the next (provided they pay the
fee for each hop) and continue around the board.
The Railroad is there, and you own it, so use it!
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Rent Collection and Snitching
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The owner of a property is solely responsible for
collecting rent, and asking for it when it is owed. An owner has
from the time a player lands on one of his/her properties until
the time the next player rolls the
dice to ask for the rent.
Players are NOT responsible for telling the owner that they landed
on a property. Once the next player has rolled the dice (even if the next player is the owner), the rent
is lost. The owner does not need to immediately declare the amount owed, simply
identify and announce that
someone has landed on one of their properties.
If, for any reason at any time a player, other than the owner, says anything about someone
landing on a property or ownng rent, that player (the "snitch")
is responsible for paying the rent, in full. This snitching rule
can be applied to players who stall when it is their turn to roll
the dice, for no apparent reason. Obviously if a player is making a deal or buying houses, they are not "stalling".
The only exception to the above rules are if the owner of a property leaves the table,
in which case all players who land on their property are obligated to pay any rent owed. If players do not want to obligate
themselves to paying rent, they should wait until all players are at the table before rolling the dice.
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Cutthroat Monopoly
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This is by all means a "quick" game...er...quicker than a normal game.
When a Player goes bankrupt all of their cash, property, houses, hotels, Get Out of Jail Free cards, benefits of deals, etc. transfer to the bankrupter. No money is given to the bankrupter from the bank, even if the total value of the assets from the bankrupt player are less than what is owed.
No money is given for doubles or snake eyes, nor is any money paid for box cars, and no extra money is given for landing on Go.
No money is put in Free Parking.
Houses and Hotels have no resale value. They can, however, be given back to the bank so that other Players can buy them.
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